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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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Angband290
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readme.txt
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**************************************************
** Angband 2.9.0 ** The Pits of Angband **
**************************************************
Based on Moria: Copyright (c) 1985 Robert Alan Koeneke
and Umoria: Copyright (c) 1989 James E. Wilson
Angband 2.0 - 2.4 - 2.6.2 by:
Alex Cutler, Andy Astrand, Sean Marsh,
Geoff Hill, Charles Teague, Charles Swiger
Angband 2.7.0 - 2.8.5 by Ben Harrison
Angband 2.9.0 by Robert Ruehlmann
Send comments, bug reports, and patches, to "rr9@angband.org"
Visit the Angband Home Page at "http://thangorodrim.angband.org/"
Browse the Angband newsgroup at "news:rec.games.roguelike.angband"
Read the online help files, especially "general.txt" and "version.txt"
Angband is available for Unix, X11, DOS, Windows, Macintosh, Amiga, etc.
=== General Info ===
This is the README file for Angband 2.9.0 (27th March 2000).
Angband is a "graphical" dungeon adventure game using textual characters
to represent the walls and floors of a dungeon and the inhabitants therein,
in the vein of "rogue", "hack", "nethack", and "moria".
There are some ascii "on line help" files in the "lib/help" directory.
See the Official Angband Home Page "http://thangorodrim.angband.org/" for
a list (mostly complete) of what has changed in each recent version.
See the various Angband ftp sites (including "export.andrew.cmu.edu" and
"ftp.cis.ksu.edu") for the latest files, patches, and executables.
Contact Robert Ruehlmann < rr9@angband.org > to report any bugs or to make
any suggestions. Use the newsgroup "rec.games.roguelike.angband" to ask
any general questions about the game, including compilation questions.
This version of Angband will run on Macintosh, Windows, Unix (X11/Curses),
Linux (X11/Curses), Acorn, Amiga, various DOS machines, and many others...
See compile.txt, the Makefiles, h-config.h, and config.h for details on
compiling.
See "Makefile.xxx" and "main-xxx.c" for various supported systems.
=== Quick and dirty compilation instructions ===
For many platforms (including Macintosh and Windows), a "pre-compiled"
archive is available, which contains everything you need to install and
play Angband. For other platforms, including most UNIX systems, you must
compile the source code yourself. Try the following non-trivial steps:
Step 1: Acquire. Ftp to "export.andrew.cmu.edu:/angband/Source"
Try "bin" and "mget angband*.tar.gz" and "y"
Step 2: Extract. Try "gunzip *.gz" then "tar -xvf *.tar"
Step 3: Prepare. Try "cd angband*/src", then edit "Makefile"
You may also edit "h-config.h" and "config.h"
Step 4: Compile. Try "make", and then "cd .." if successful
Step 5: Execute. Try "angband -uTest" to initialize stuff
Step 6: Play.... Read the "online help" via the "?" command.
Of course, if you have a compiler, you can compile a (possibly customized)
executable on almost any system. You will need the "source archive" (as
above), which contains the standard "src" and "lib" directories, and for
some platforms (including Macintosh and Windows), you will also need an
appropriate "extra archive", which contains some extra platform specific
files, and instructions about how to use them. Some "extra archives" may
be found at the ftp site (including "/angband/Macintosh/ext-mac.sit.bin"
and "/angband/Windows/ext-win.zip"), but be sure that you get a version
of the "extra archive" designed for Angband 2.9.0.
=== Special instructions for certain platforms ===
The Macintosh requires that the "lib" folder be in the same folder as
the executable. Also, note that System 7.5 (and perhaps others) are
brain damaged, and may default to the incorrect folder for opening
savefiles. Make sure you keep all your savefiles in the proper place,
and if you load a savefile from the wrong place, note that the game
may decide to re-save your savefile in the proper place when you quit.
If you move the "lib" folder (or any ancestor folder) while a game is
in progress, you may not be able to save your game. To use a savefile
from another platform (or really old version of Angband) you must use
the "Import..." menu command instead of the "Open..." menu command.
Some archive generation programs refuse to handle empty directories,
so special "fake" files with names like "DELETEME.TXT" may have been
placed into certain directories to avoid this problem. You may safely
delete these files if you so desire.
=== Upgrading from older versions (and/or other platforms) ===
If you have been using an older version of Angband (and/or playing on a
different platform), you can "upgrade" (or "sidegrade") to Angband 2.9.0,
bringing your old savefiles, high score list, and other files with you.
Angband 2.9.0 uses a platform independant file format for the binary files
that store information about games in progress, known as "savefiles", and
is able to translate savefiles from all known versions of Angband. To use
an "old" savefile, simply copy it into the "lib/save" directory, changing
the name of the savefile (if necessary) to satisfy the requirements of the
platform you are using. In general, the savefile should be named "UUU.NNN"
or "NNN" where "UUU" is the userid of the player (on "multiuser" systems),
and "NNN" is the name of the "character" in the savefile. Note that only
"multiuser" platforms use the "UUU.NNN" form, and the "dot" is required.
Angband 2.9.0 uses a platform independant file format for the binary file
used to store the high score list. This file is named "scores.raw". To
use an "old" high score list, simply copy it into the "lib/apex" directory.
Angband 2.9.0 uses a set of special ascii "configuration files" which are
kept in the "lib/file" directory. These files should not be modified (or
imported from older versions) unless you know exactly what you are doing,
but often you can use "old" versions of these files with little trouble.
Angband 2.9.0 uses a set of ascii "user pref files" which are kept in the
"lib/user" directory. Most of these files can only be used on a small set
of platforms, and may need slight modifications when imported from older
versions. Note that only some of these files are auto-loaded by the game.
=== Directory "src" ===
The "src" directory contains the complete set of "standard" source files.
=== Directory "lib" ===
The "lib" directory contains all of Angband's special sub-directories.
=== Directory "lib/apex" ===
The "lib/apex" directory contains the "high score" files.
The "scores.raw" file contains the "high score" table, in a "semi-binary" form,
that is, all the bytes in the file are normal ascii values, but this includes
the special "nul" or "zero" byte, which is used to separate and pad records.
You should probably not attempt to modify this file with a normal text editor.
This file should be (more or less) portable between different platforms. It
must be present (or creatable) for the game to run correctly.
=== Directory "lib/bone" ===
The "lib/bone" directory is currently unused.
=== Directory "lib/data" ===
The "lib/data" directory contains various special binary data files.
The files 'f_info.raw', 'k_info.raw', 'a_info.raw', 'e_info.raw', 'r_info.raw',
and 'v_info.raw' are binary image files constructed by parsing the ascii
template files in "lib/edit", described below. These files are required,
but can be created by the game if the "lib/edit" directory contains the
proper files, and if the game was compiled to allow this creation.
=== Directory "lib/edit" ===
The "lib/edit" directory contains various special ascii data files.
The files 'f_info.txt', 'k_info.txt', 'a_info.txt', 'e_info.txt', 'r_info.txt',
and 'v_info.txt' are ascii template files used to construct the binary image
files in "lib/data", described above. These files describe the "terrain
features", "object kinds", "artifacts", "ego-items", "monster races", and
"dungeon vaults", respectively.
The ascii template files are easier to edit than hard-coded arrays,